MOUSE: P.I. For Hire
Noir-styled FPS blending 1930s rubber hose animation with explosive combat. Built in Unity with a custom URP pipeline, shipping across PS5, Xbox, Switch 2, and PC to 730k+ sales.

Software Engineer specializing in VR/MR game development with Unity and C#, focused on expressive, player-centered game engineering. I build gameplay systems, hunt down performance issues, and lead teams across production to ship reliable, high-impact experiences.
730k+ Sales
MOUSE: P.I. For Hire
Noir FPS blending 1930s rubber hose animation with explosive combat. 94% positive on Steam, fully recouped publisher investment.
Award Winner
Shattered
Nominated for Best AR/VR Game at 2025 NY Game Awards, won Excellence in Extended Reality at AGDAs. 4.3 user rating on Meta Quest.
Noir-styled FPS blending 1930s rubber hose animation with explosive combat. Built in Unity with a custom URP pipeline, shipping across PS5, Xbox, Switch 2, and PC to 730k+ sales.
Horizon Worlds multiplayer arcade golf where I led a team of four engineers architecture and across core systems, tooling, and live-ops optimization.
Award-winning MR Horror escape room game for Meta Quest 3 where I owned gameplay systems, performance tuning, and custom trigger/flashlight tech.

Stabilized frame times and eliminated major hitches across Meta Horizons devices, enabling a smooth launch experience for players.
Experience
Software Engineer II
Developing VR/MR and mobile projects, specializing in gameplay systems, performance optimization, and technical leadership across cross-disciplinary teams.
Programmer
Developed VR safety training simulations using C# and Unity. Served as Certified ScrumMaster, leading Agile sprints. Implemented localization across 14 experiences in 11 languages.
Skills